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27 lines
642 B
C++
27 lines
642 B
C++
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#include "d3d11_context_common.h"
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#include "d3d11_context_def.h"
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#include "d3d11_context_imm.h"
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namespace dxvk {
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template<typename ContextType>
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D3D11CommonContext<ContextType>::D3D11CommonContext(
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D3D11Device* pParent,
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const Rc<DxvkDevice>& Device,
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DxvkCsChunkFlags CsFlags)
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: D3D11DeviceContext(pParent, Device, CsFlags) {
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}
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template<typename ContextType>
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D3D11CommonContext<ContextType>::~D3D11CommonContext() {
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}
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// Explicitly instantiate here
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template class D3D11CommonContext<D3D11DeferredContext>;
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template class D3D11CommonContext<D3D11ImmediateContext>;
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}
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