Verify that your application uses DXVK instead of wined3d by checking for the presence of the log files `d3d11.log` and `dxgi.log` in the application's directory, or by enabling the HUD (see notes below).
Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account **banned**. This may also apply to single-player games with an embedded or dedicated multiplayer portion. **Use at your own risk.**
The `DXVK_HUD` environment variable controls a HUD which can display the framerate and some stat counters. It accepts a comma-separated list of the following options:
-`devinfo`: Displays the name of the GPU and the driver version.
-`fps`: Shows the current frame rate.
-`submissions`: Shows the number of command buffers submitted per frame.
-`drawcalls`: Shows the number of draw calls and render passes per frame.
-`pipelines`: Shows the total number of graphics and compute pipelines.
-`memory`: Shows the amount of device memory allocated and used.
Additionally, `DXVK_HUD=1` has the same effect as `DXVK_HUD=devinfo,fps`.
-`DXVK_DEBUG_LAYERS=1` Enables Vulkan debug layers. Highly recommended for troubleshooting rendering issues and driver crashes. Requires the Vulkan SDK to be installed and set up within the wine prefix (`winetricks vulkansdk`).
-`DXVK_CUSTOM_VENDOR_ID=<ID>` Specifies a custom PCI vendor ID
-`DXVK_CUSTOM_DEVICE_ID=<ID>` Specifies a custom PCI device ID