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Add glslang to dependencies
It contains glslangValidator, which is needed for building.
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@ -10,6 +10,7 @@ For the current status of the project, please refer to the [project wiki](https:
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- [wine-staging](https://wine-staging.com/) for Vulkan support
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- [Meson](http://mesonbuild.com/) build system
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- [MinGW64](http://mingw-w64.org/) compiler and headers
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- [glslang](https://github.com/KhronosGroup/glslang) front end and validator
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### Building DLLs
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Inside the dxvk directory, run:
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@ -47,4 +48,4 @@ In addition to the DLLs, the following standalone programs are included in the p
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- `dxgi-factory`: Enumerates DXGI adapters and outputs for debugging purposes.
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- `dxbc-compiler`: Compiles a DXBC shader to SPIR-V.
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- `dxbc-disasm`: Disassembles a DXBC shader. Requires native `d3dcompiler_47.dll`.
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- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`.
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- `hlsl-compiler`: Compiles a HLSL shader to DXBC. Requires native `d3dcompiler_47.dll`.
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