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dxvk/src/dxso/dxso_util.h

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#pragma once
#include <cstdint>
#include "dxso_common.h"
#include "dxso_decoder.h"
namespace dxvk {
enum class DxsoBindingType : uint32_t {
ConstantBuffer,
ColorImage,
DepthImage // <-- We use whatever one is bound to determine whether an image should be 'shadow' sampled or not.
};
enum DxsoConstantBuffers : uint32_t {
VSConstantBuffer = 0,
VSClipPlanes = 1,
VSFixedFunction = 2,
VSVertexBlendData = 3,
VSCount,
PSConstantBuffer = 0,
PSFixedFunction = 1,
PSShared = 2,
PSCount
};
uint32_t computeResourceSlotId(
DxsoProgramType shaderStage,
DxsoBindingType bindingType,
uint32_t bindingIndex);
uint32_t getSWVPBufferSlot();
uint32_t RegisterLinkerSlot(DxsoSemantic semantic);
}