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38 lines
802 B
C
38 lines
802 B
C
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#pragma once
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#include <cstdint>
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#include "dxso_common.h"
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#include "dxso_decoder.h"
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namespace dxvk {
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enum class DxsoBindingType : uint32_t {
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ConstantBuffer,
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ColorImage,
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DepthImage // <-- We use whatever one is bound to determine whether an image should be 'shadow' sampled or not.
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};
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enum DxsoConstantBuffers : uint32_t {
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VSConstantBuffer = 0,
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VSClipPlanes = 1,
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VSFixedFunction = 2,
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VSVertexBlendData = 3,
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VSCount,
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PSConstantBuffer = 0,
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PSFixedFunction = 1,
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PSShared = 2,
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PSCount
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};
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uint32_t computeResourceSlotId(
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DxsoProgramType shaderStage,
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DxsoBindingType bindingType,
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uint32_t bindingIndex);
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uint32_t getSWVPBufferSlot();
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uint32_t RegisterLinkerSlot(DxsoSemantic semantic);
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}
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