1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-01-21 20:52:12 +01:00
dxvk/src/dxso/dxso_util.h
Joshie 54ed8f0bb0 [d3d9] Implement Direct3D9 Frontend (#1275)
Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Co-authored-by: Robin Kertels <robin.kertels@gmail.com>
Co-authored-by: pchome <pchome@users.noreply.github.com>
Co-authored-by: Christopher Egert <cme3000@gmail.com>
Co-authored-by: Derek Lesho <dereklesho52@Gmail.com>
Co-authored-by: Luis Cáceres <lacaceres97@gmail.com>
Co-authored-by: Nelson Chen <crazysim@gmail.com>
Co-authored-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Co-authored-by: Riesi <riesi@opentrash.com>
Co-authored-by: gbMichelle <gbmichelle.dev@gmail.com>
2019-12-16 04:28:01 +01:00

38 lines
802 B
C++

#pragma once
#include <cstdint>
#include "dxso_common.h"
#include "dxso_decoder.h"
namespace dxvk {
enum class DxsoBindingType : uint32_t {
ConstantBuffer,
ColorImage,
DepthImage // <-- We use whatever one is bound to determine whether an image should be 'shadow' sampled or not.
};
enum DxsoConstantBuffers : uint32_t {
VSConstantBuffer = 0,
VSClipPlanes = 1,
VSFixedFunction = 2,
VSVertexBlendData = 3,
VSCount,
PSConstantBuffer = 0,
PSFixedFunction = 1,
PSShared = 2,
PSCount
};
uint32_t computeResourceSlotId(
DxsoProgramType shaderStage,
DxsoBindingType bindingType,
uint32_t bindingIndex);
uint32_t getSWVPBufferSlot();
uint32_t RegisterLinkerSlot(DxsoSemantic semantic);
}