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[hud] Implement frame time graph as a HUD item
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@ -38,6 +38,7 @@ namespace dxvk::hud {
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addItem<HudClientApiItem>("api", m_device);
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addItem<HudDeviceInfoItem>("devinfo", m_device);
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addItem<HudFpsItem>("fps");
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addItem<HudFrameTimeItem>("frametimes");
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}
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@ -181,4 +181,81 @@ namespace dxvk::hud {
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return position;
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}
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HudFrameTimeItem::HudFrameTimeItem() { }
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HudFrameTimeItem::~HudFrameTimeItem() { }
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void HudFrameTimeItem::update(dxvk::high_resolution_clock::time_point time) {
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auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
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m_dataPoints[m_dataPointId] = float(elapsed.count());
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m_dataPointId = (m_dataPointId + 1) % NumDataPoints;
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m_lastUpdate = time;
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}
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HudPos HudFrameTimeItem::render(
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HudRenderer& renderer,
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HudPos position) {
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std::array<HudLineVertex, NumDataPoints * 2> vData;
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position.y += 40.0f;
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// 60 FPS = optimal, 10 FPS = worst
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const float targetUs = 16'666.6f;
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const float minUs = 5'000.0f;
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const float maxUs = 100'000.0f;
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// Ten times the maximum/minimum number
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// of milliseconds for a single frame
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uint32_t minMs = 0xFFFFFFFFu;
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uint32_t maxMs = 0x00000000u;
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// Paint the time points
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for (uint32_t i = 0; i < NumDataPoints; i++) {
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float us = m_dataPoints[(m_dataPointId + i) % NumDataPoints];
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minMs = std::min(minMs, uint32_t(us / 100.0f));
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maxMs = std::max(maxMs, uint32_t(us / 100.0f));
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float r = std::min(std::max(-1.0f + us / targetUs, 0.0f), 1.0f);
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float g = std::min(std::max( 3.0f - us / targetUs, 0.0f), 1.0f);
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float l = std::sqrt(r * r + g * g);
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HudNormColor color = {
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uint8_t(255.0f * (r / l)),
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uint8_t(255.0f * (g / l)),
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uint8_t(0), uint8_t(255) };
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float x = position.x + float(i);
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float y = position.y;
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float hVal = std::log2(std::max((us - minUs) / targetUs + 1.0f, 1.0f))
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/ std::log2((maxUs - minUs) / targetUs);
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float h = std::min(std::max(40.0f * hVal, 2.0f), 40.0f);
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vData[2 * i + 0] = HudLineVertex { { x, y }, color };
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vData[2 * i + 1] = HudLineVertex { { x, y - h }, color };
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}
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renderer.drawLines(vData.size(), vData.data());
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// Paint min/max frame times in the entire window
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position.y += 20.0f;
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renderer.drawText(14.0f,
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{ position.x, position.y },
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{ 1.0f, 1.0f, 1.0f, 1.0f },
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str::format("min: ", minMs / 10, ".", minMs % 10));
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renderer.drawText(14.0f,
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{ position.x + 150.0f, position.y },
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{ 1.0f, 1.0f, 1.0f, 1.0f },
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str::format("max: ", maxMs / 10, ".", maxMs % 10));
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position.y += 2.0f;
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return position;
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}
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}
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@ -187,4 +187,32 @@ namespace dxvk::hud {
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};
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/**
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* \brief HUD item to display the frame rate
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*/
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class HudFrameTimeItem : public HudItem {
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constexpr static size_t NumDataPoints = 300;
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public:
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HudFrameTimeItem();
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~HudFrameTimeItem();
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void update(dxvk::high_resolution_clock::time_point time);
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HudPos render(
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HudRenderer& renderer,
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HudPos position);
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private:
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dxvk::high_resolution_clock::time_point m_lastUpdate
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= dxvk::high_resolution_clock::now();
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std::array<float, NumDataPoints> m_dataPoints = {};
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uint32_t m_dataPointId = 0;
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};
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}
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