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[util] Enable compute UAV barriers for Watch Dogs 2

This commit is contained in:
Philip Rebohle 2025-02-26 22:46:35 +01:00 committed by Philip Rebohle
parent 6b5d595b3e
commit 11dc0e7ce8

View File

@ -458,6 +458,11 @@ namespace dxvk {
{ R"(\\FarCry(5|NewDawn)\.exe$)", {{
{ "d3d11.zeroInitWorkgroupMemory", "True" },
}} },
/* Watch Dogs 2 - ships broken compute shaders *
* with no barriers when they are needed */
{ R"(\\WatchDogs2\.exe$)", {{
{ "d3d11.forceComputeUavBarriers", "True" },
}} },
/**********************************************/
/* D3D9 GAMES */