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[d3d11] Fixed depth function
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@ -18,7 +18,7 @@ namespace dxvk {
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m_state.depthBoundsMax = 1.0f;
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if (desc.DepthEnable)
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DecodeCompareOp(desc.DepthFunc);
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m_state.depthCompareOp = DecodeCompareOp(desc.DepthFunc);
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}
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@ -1,6 +1,7 @@
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d3d11_src = [
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'd3d11_blend.cpp',
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'd3d11_buffer.cpp',
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'd3d11_class_linkage.cpp',
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'd3d11_context.cpp',
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'd3d11_depth_stencil.cpp',
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'd3d11_device.cpp',
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