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[d3d11] Made shader name public for debugging
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3fc064f434
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@ -35,6 +35,10 @@ namespace dxvk {
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return m_shader;
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}
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const std::string& GetName() const {
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return m_name;
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}
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private:
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std::string m_name;
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@ -85,6 +89,10 @@ namespace dxvk {
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return m_module.GetShader();
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}
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const std::string& GetName() const {
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return m_module.GetName();
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}
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private:
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Com<D3D11Device> m_device;
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