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[d3d11] Made shader name public for debugging

This commit is contained in:
Philip Rebohle 2018-01-12 00:43:19 +01:00
parent 3fc064f434
commit 19d81f1aef

View File

@ -35,6 +35,10 @@ namespace dxvk {
return m_shader;
}
const std::string& GetName() const {
return m_name;
}
private:
std::string m_name;
@ -85,6 +89,10 @@ namespace dxvk {
return m_module.GetShader();
}
const std::string& GetName() const {
return m_module.GetName();
}
private:
Com<D3D11Device> m_device;