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https://github.com/doitsujin/dxvk.git
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[dxvk] Use separate mutex for completed chunk counter
Fixes a possible deadlock.
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f689ddd838
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@ -131,15 +131,20 @@ namespace dxvk {
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// Avoid locking if we know the sync is a no-op, may
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// reduce overhead if this is being called frequently
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if (seq > m_chunksExecuted.load(std::memory_order_acquire)) {
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std::unique_lock<dxvk::mutex> lock(m_mutex);
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// We don't need to lock the queue here, if synchronization
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// happens while another thread is submitting then there is
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// an inherent race anyway
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if (seq == SynchronizeAll)
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seq = m_chunksDispatched.load();
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auto t0 = dxvk::high_resolution_clock::now();
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m_condOnSync.wait(lock, [this, seq] {
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return m_chunksExecuted.load() >= seq;
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});
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{ std::unique_lock<dxvk::mutex> lock(m_counterMutex);
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m_condOnSync.wait(lock, [this, seq] {
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return m_chunksExecuted.load() >= seq;
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});
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}
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auto t1 = dxvk::high_resolution_clock::now();
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auto ticks = std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0);
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@ -173,8 +178,13 @@ namespace dxvk {
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chunk->executeAll(m_context.ptr());
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m_chunksExecuted += 1;
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m_condOnSync.notify_one();
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// Use a separate mutex for the chunk counter, this
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// will only ever be contested if synchronization is
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// actually necessary.
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{ std::unique_lock<dxvk::mutex> lock(m_counterMutex);
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m_chunksExecuted += 1;
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m_condOnSync.notify_one();
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}
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// Explicitly free chunk here to release
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// references to any resources held by it
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@ -425,6 +425,7 @@ namespace dxvk {
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Rc<DxvkDevice> m_device;
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Rc<DxvkContext> m_context;
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dxvk::mutex m_counterMutex;
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std::atomic<uint64_t> m_chunksDispatched = { 0ull };
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std::atomic<uint64_t> m_chunksExecuted = { 0ull };
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