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[d3d11] Downgraded input layout message to debug

Specifying a vertex attribute that is not actually consumed by
the shader is perfectly legal and may improve performance if
the number of state changes can be reduced.
This commit is contained in:
Philip Rebohle 2018-01-19 01:25:19 +01:00
parent 0b867566f1
commit 1f070ec26c
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@ -684,7 +684,7 @@ namespace dxvk {
pInputElementDescs[i].SemanticIndex);
if (entry == nullptr) {
Logger::warn(str::format(
Logger::debug(str::format(
"D3D11Device: No such vertex shader semantic: ",
pInputElementDescs[i].SemanticName,
pInputElementDescs[i].SemanticIndex));