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[d3d11] Downgraded input layout message to debug
Specifying a vertex attribute that is not actually consumed by the shader is perfectly legal and may improve performance if the number of state changes can be reduced.
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@ -684,7 +684,7 @@ namespace dxvk {
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pInputElementDescs[i].SemanticIndex);
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if (entry == nullptr) {
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Logger::warn(str::format(
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Logger::debug(str::format(
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"D3D11Device: No such vertex shader semantic: ",
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pInputElementDescs[i].SemanticName,
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pInputElementDescs[i].SemanticIndex));
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