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[util] Disable d3d9.allowDoNotWait for RTHDRIBL
This app goes into an infinite loop if it gets D3DERR_WASSTILLDRAWING and the perf penalty of blocking on GetRenderTargetData in other apps is too high!
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@ -305,6 +305,15 @@ namespace dxvk {
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{ R"(\\TESV\.exe$)", {{
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{ R"(\\TESV\.exe$)", {{
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{ "d3d9.customVendorId", "1002" },
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{ "d3d9.customVendorId", "1002" },
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}} },
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}} },
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/* RTHDRIBL Demo
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Uses DONOTWAIT after GetRenderTargetData
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then goes into an infinite loop if it gets
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D3DERR_WASSTILLDRAWING.
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This is a better solution than penalizing
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other apps that use this properly. */
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{ R"(\\rthdribl\.exe$)", {{
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{ "d3d9.allowDoNotWait", "False" },
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}} },
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}};
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}};
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