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[d3d8] Disable z-buffer discarding for depth stencil surfaces
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@ -510,7 +510,7 @@ namespace dxvk {
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d3d9::D3DFORMAT(Format),
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d3d9::D3DMULTISAMPLE_TYPE(MultiSample),
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0,
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true, // TODO: CreateDepthStencilSurface Discard
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FALSE, // z-buffer discarding is not used in D3D8
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&pSurf9,
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NULL);
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