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[tests] Allow includes when compiling HLSL shaders
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@ -53,7 +53,8 @@ int WINAPI WinMain(HINSTANCE hInstance,
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HRESULT hr = D3DCompile(
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HRESULT hr = D3DCompile(
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hlslCode.data(),
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hlslCode.data(),
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hlslCode.size(),
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hlslCode.size(),
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"Shader", nullptr, nullptr,
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"Shader", nullptr,
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D3D_COMPILE_STANDARD_FILE_INCLUDE,
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str::fromws(entryPoint).c_str(),
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str::fromws(entryPoint).c_str(),
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str::fromws(target).c_str(),
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str::fromws(target).c_str(),
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D3DCOMPILE_OPTIMIZATION_LEVEL3 |
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D3DCOMPILE_OPTIMIZATION_LEVEL3 |
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