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[dxvk] Add input topology field to shader info
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@ -60,6 +60,8 @@ namespace dxvk {
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uint32_t patchVertexCount = 0;
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/// Transform feedback vertex strides
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uint32_t xfbStrides[MaxNumXfbBuffers] = { };
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/// Input primitive topology for geometry shaders
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VkPrimitiveTopology inputTopology = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
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/// Output primitive topology
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VkPrimitiveTopology outputTopology = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
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};
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