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[dxvk] Add input topology field to shader info

This commit is contained in:
Philip Rebohle 2025-02-26 12:57:35 +01:00 committed by Philip Rebohle
parent 2cd305e606
commit 2cb9d40f88

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@ -60,6 +60,8 @@ namespace dxvk {
uint32_t patchVertexCount = 0;
/// Transform feedback vertex strides
uint32_t xfbStrides[MaxNumXfbBuffers] = { };
/// Input primitive topology for geometry shaders
VkPrimitiveTopology inputTopology = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
/// Output primitive topology
VkPrimitiveTopology outputTopology = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
};