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[d3d11] Hiding message that initial UAV counts are not supported

They are not supported, but some applications pass invalid pointers
to the fuction even if the feature itself is not used.
This commit is contained in:
Philip Rebohle 2017-12-29 19:26:18 +01:00
parent 793ea6d914
commit 2e215e24e5

View File

@ -1334,8 +1334,8 @@ namespace dxvk {
ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
const UINT* pUAVInitialCounts) {
// TODO implement append-consume buffers
if (pUAVInitialCounts != nullptr)
Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported");
// if (pUAVInitialCounts != nullptr)
// Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported");
this->BindUnorderedAccessViews(
DxbcProgramType::ComputeShader,