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[d3d11] Hiding message that initial UAV counts are not supported
They are not supported, but some applications pass invalid pointers to the fuction even if the feature itself is not used.
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@ -1334,8 +1334,8 @@ namespace dxvk {
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ID3D11UnorderedAccessView* const* ppUnorderedAccessViews,
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const UINT* pUAVInitialCounts) {
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// TODO implement append-consume buffers
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if (pUAVInitialCounts != nullptr)
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Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported");
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// if (pUAVInitialCounts != nullptr)
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// Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported");
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this->BindUnorderedAccessViews(
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DxbcProgramType::ComputeShader,
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