mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-01 16:24:12 +01:00
[util] Re-enable direct buffer mapping for RE games
I cannot reproduce the stalls anymore.
This commit is contained in:
parent
bbaf01d9e6
commit
2efd3f3698
@ -591,10 +591,6 @@ namespace dxvk {
|
||||
{ "d3d9.floatEmulation", "Strict" },
|
||||
{ "d3d9.textureMemory", "0" },
|
||||
}} },
|
||||
/* Resident Evil games using MT Framework */
|
||||
{ R"(\\(rerev|re0hd|bhd)\.exe$)", {{
|
||||
{ "d3d9.allowDirectBufferMapping", "False" },
|
||||
}} },
|
||||
/* Limbo */
|
||||
{ R"(\\limbo\.exe$)", {{
|
||||
{ "d3d9.maxFrameRate", "60" },
|
||||
|
Loading…
Reference in New Issue
Block a user