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[util] Re-enable direct buffer mapping for RE games

I cannot reproduce the stalls anymore.
This commit is contained in:
Robin Kertels 2023-05-22 02:40:45 +02:00 committed by Joshie
parent bbaf01d9e6
commit 2efd3f3698

View File

@ -591,10 +591,6 @@ namespace dxvk {
{ "d3d9.floatEmulation", "Strict" },
{ "d3d9.textureMemory", "0" },
}} },
/* Resident Evil games using MT Framework */
{ R"(\\(rerev|re0hd|bhd)\.exe$)", {{
{ "d3d9.allowDirectBufferMapping", "False" },
}} },
/* Limbo */
{ R"(\\limbo\.exe$)", {{
{ "d3d9.maxFrameRate", "60" },