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[util] Re-enable direct buffer mapping for RE games
I cannot reproduce the stalls anymore.
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@ -591,10 +591,6 @@ namespace dxvk {
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{ "d3d9.floatEmulation", "Strict" },
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{ "d3d9.floatEmulation", "Strict" },
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{ "d3d9.textureMemory", "0" },
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{ "d3d9.textureMemory", "0" },
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}} },
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}} },
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/* Resident Evil games using MT Framework */
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{ R"(\\(rerev|re0hd|bhd)\.exe$)", {{
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{ "d3d9.allowDirectBufferMapping", "False" },
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}} },
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/* Limbo */
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/* Limbo */
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{ R"(\\limbo\.exe$)", {{
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{ R"(\\limbo\.exe$)", {{
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{ "d3d9.maxFrameRate", "60" },
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{ "d3d9.maxFrameRate", "60" },
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