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[d3d11] Enable shaderStorageImageMultisample if the device supports it

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Philip Rebohle 2018-05-26 20:34:40 +02:00
parent 97e3b89bc7
commit 48037a8b87
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@ -1807,6 +1807,8 @@ namespace dxvk {
enabled.shaderFloat64 = supported.shaderFloat64;
enabled.shaderInt64 = supported.shaderInt64;
enabled.tessellationShader = VK_TRUE;
// TODO enable unconditionally once RADV gains support
enabled.shaderStorageImageMultisample = supported.shaderStorageImageMultisample;
enabled.shaderStorageImageReadWithoutFormat = supported.shaderStorageImageReadWithoutFormat;
enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE;
}