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[d3d11] Enable shaderStorageImageMultisample if the device supports it
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@ -1807,6 +1807,8 @@ namespace dxvk {
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enabled.shaderFloat64 = supported.shaderFloat64;
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enabled.shaderInt64 = supported.shaderInt64;
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enabled.tessellationShader = VK_TRUE;
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// TODO enable unconditionally once RADV gains support
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enabled.shaderStorageImageMultisample = supported.shaderStorageImageMultisample;
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enabled.shaderStorageImageReadWithoutFormat = supported.shaderStorageImageReadWithoutFormat;
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enabled.shaderStorageImageWriteWithoutFormat = VK_TRUE;
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}
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