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[d3d8] Validate CheckDeviceType windowed calls similarly to fullscreen
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@ -63,12 +63,15 @@ namespace dxvk {
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D3DFORMAT AdapterFormat,
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D3DFORMAT AdapterFormat,
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D3DFORMAT BackBufferFormat,
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D3DFORMAT BackBufferFormat,
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BOOL bWindowed) {
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BOOL bWindowed) {
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// Ignore the bWindowed parameter when querying D3D9. D3D8 does
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// identical validations between windowed and fullscreen modes, adhering
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// to the stricter fullscreen adapter and back buffer format validations.
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return m_d3d9->CheckDeviceType(
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return m_d3d9->CheckDeviceType(
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Adapter,
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Adapter,
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(d3d9::D3DDEVTYPE)DevType,
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(d3d9::D3DDEVTYPE)DevType,
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(d3d9::D3DFORMAT)AdapterFormat,
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(d3d9::D3DFORMAT)AdapterFormat,
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(d3d9::D3DFORMAT)BackBufferFormat,
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(d3d9::D3DFORMAT)BackBufferFormat,
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bWindowed
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FALSE
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);
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);
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}
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}
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