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[d3d9] Ignore D3DLOCK_DISCARD when partially locking buffers
Fixes #1444
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@ -4175,6 +4175,10 @@ namespace dxvk {
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if (desc.Pool != D3DPOOL_DEFAULT)
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Flags &= ~(D3DLOCK_DISCARD | D3DLOCK_NOOVERWRITE);
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// Ignore DISCARD if we are doing a partial lock.
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if (OffsetToLock != 0 || (SizeToLock != 0 && SizeToLock != desc.Size))
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Flags &= ~D3DLOCK_DISCARD;
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// Ignore READONLY if we are a WRITEONLY resource.
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if (desc.Usage & D3DUSAGE_WRITEONLY)
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Flags &= ~D3DLOCK_READONLY;
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