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[util] dxvk.conf cleanup
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dxvk.conf
13
dxvk.conf
@ -722,16 +722,3 @@
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# d3d8.useShadowBuffers = False
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# MANAGED Buffer Placement
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#
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# Remap some DEFAULT pool vertex and index buffers to the MANAGED pool to improve
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# performance by avoiding waiting for games that frequently lock (large) buffers.
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#
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# This implicitly disables direct buffer mapping. Some applications may need this option
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# disabled for certain (smaller) buffers to keep from overwriting in-use buffer regions.
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#
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# Supported values:
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# - True/False
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# - Any non-negative integer - sets the minimum size in bytes for a buffer to be MANAGED
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# d3d8.managedBufferPlacement = True
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