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[util] dxvk.conf cleanup

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WinterSnowfall 2024-07-07 15:12:40 +03:00 committed by Philip Rebohle
parent 33e7497ef4
commit 6ffd5acefa

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@ -722,16 +722,3 @@
# d3d8.useShadowBuffers = False
# MANAGED Buffer Placement
#
# Remap some DEFAULT pool vertex and index buffers to the MANAGED pool to improve
# performance by avoiding waiting for games that frequently lock (large) buffers.
#
# This implicitly disables direct buffer mapping. Some applications may need this option
# disabled for certain (smaller) buffers to keep from overwriting in-use buffer regions.
#
# Supported values:
# - True/False
# - Any non-negative integer - sets the minimum size in bytes for a buffer to be MANAGED
# d3d8.managedBufferPlacement = True