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[d3d11] Disable DO_NOT_WAIT for Overwatch
Because of course this game breaks for some people with it enabled.
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@ -124,6 +124,13 @@ namespace dxvk {
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{ R"(\\vr\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Overwatch *
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* Broken for at least one user for unknown *
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* reasons, seems to work for others. Just *
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* disable DO_NOT_WAIT to be on the safe side */
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{ R"(\\Overwatch\.exe$)", {{
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{ "d3d11.allowMapFlagNoWait", "False" },
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}} },
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}};
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