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[d3d9] Correct comment about ProjectionType

This commit is contained in:
Joshua Ashton 2022-07-30 12:34:18 +00:00
parent 1d1f0c7e7e
commit 753aede1fc

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@ -13,8 +13,9 @@ namespace dxvk {
PixelFogMode = 4, // Range: 0 -> 3 | Bits: 2
PointMode = 5, // Range: 0 -> 3 | Bits: 3
ProjectionType = 6, // 1 bit for 16 samplers | Bits: 16
ProjectionType = 6, // 1 bit for 6 samplers | Bits: 6
// ^ not supported for vertex shaders
// PS 1.x only supports up to 6 samplers
VertexShaderBools = 7, // 16 bools | Bits: 16
PixelShaderBools = 8, // 16 bools | Bits: 16