mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-01-31 14:52:11 +01:00
[d3d9] Correct comment about ProjectionType
This commit is contained in:
parent
1d1f0c7e7e
commit
753aede1fc
@ -13,8 +13,9 @@ namespace dxvk {
|
|||||||
PixelFogMode = 4, // Range: 0 -> 3 | Bits: 2
|
PixelFogMode = 4, // Range: 0 -> 3 | Bits: 2
|
||||||
|
|
||||||
PointMode = 5, // Range: 0 -> 3 | Bits: 3
|
PointMode = 5, // Range: 0 -> 3 | Bits: 3
|
||||||
ProjectionType = 6, // 1 bit for 16 samplers | Bits: 16
|
ProjectionType = 6, // 1 bit for 6 samplers | Bits: 6
|
||||||
// ^ not supported for vertex shaders
|
// ^ not supported for vertex shaders
|
||||||
|
// PS 1.x only supports up to 6 samplers
|
||||||
|
|
||||||
VertexShaderBools = 7, // 16 bools | Bits: 16
|
VertexShaderBools = 7, // 16 bools | Bits: 16
|
||||||
PixelShaderBools = 8, // 16 bools | Bits: 16
|
PixelShaderBools = 8, // 16 bools | Bits: 16
|
||||||
|
Loading…
x
Reference in New Issue
Block a user