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[d3d9] Correct comment about ProjectionType
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@ -13,8 +13,9 @@ namespace dxvk {
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PixelFogMode = 4, // Range: 0 -> 3 | Bits: 2
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PointMode = 5, // Range: 0 -> 3 | Bits: 3
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ProjectionType = 6, // 1 bit for 16 samplers | Bits: 16
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ProjectionType = 6, // 1 bit for 6 samplers | Bits: 6
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// ^ not supported for vertex shaders
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// PS 1.x only supports up to 6 samplers
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VertexShaderBools = 7, // 16 bools | Bits: 16
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PixelShaderBools = 8, // 16 bools | Bits: 16
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