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[meta] Document dxgi.enableUe4Workarounds option
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dxvk.conf
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dxvk.conf
@ -18,6 +18,16 @@
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# dxgi.enableHDR = True
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# Enables Unreal Engine 4 HDR workarounds for games that do not follow
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# the standard -Win64-Shipping.exe naming scheme. May be needed to avoid
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# crashes in D3D11 games on HDR-enabled systems due to statically linked
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# AMDAGS.
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#
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# Supported values: True, False
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# dxgi.enableUe4Workarounds = False
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# Create the VkSurface on the first call to IDXGISwapChain::Present,
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# rather than when creating the swap chain. Some games that start
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# rendering with a different graphics API may require this option,
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