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[meta] Document dxgi.enableUe4Workarounds option

This commit is contained in:
Philip Rebohle 2024-11-18 12:32:05 +01:00
parent 987c132df2
commit 7ffd6dae2c

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@ -18,6 +18,16 @@
# dxgi.enableHDR = True
# Enables Unreal Engine 4 HDR workarounds for games that do not follow
# the standard -Win64-Shipping.exe naming scheme. May be needed to avoid
# crashes in D3D11 games on HDR-enabled systems due to statically linked
# AMDAGS.
#
# Supported values: True, False
# dxgi.enableUe4Workarounds = False
# Create the VkSurface on the first call to IDXGISwapChain::Present,
# rather than when creating the swap chain. Some games that start
# rendering with a different graphics API may require this option,