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[d3d9] Make COPM render state unlikely
This is only ever called once per game and we don't support it anyway
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@ -1726,7 +1726,7 @@ namespace dxvk {
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return D3D_OK;
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}
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if (Value == uint32_t(D3D9Format::COPM)) {
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if (unlikely(Value == uint32_t(D3D9Format::COPM))) {
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// UE3 calls this MinimalNVIDIADriverShaderOptimization
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Logger::info("D3D9DeviceEx::SetRenderState: MinimalNVIDIADriverShaderOptimization is unsupported");
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return D3D_OK;
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