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https://github.com/doitsujin/dxvk.git
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[general] Remove unnecessary include directories from build files
These are no longer needed because dxvk includes consistently use relative file paths now, instead of global includes.
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@ -35,4 +35,4 @@ d3d10_1_dll = shared_library('d3d10_1'+dll_ext, d3d10_main_src,
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d3d10_dep = declare_dependency(
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link_with : [ d3d10_dll, d3d10_1_dll, d3d10_core_dll ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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include_directories : [ dxvk_include_path ])
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@ -59,4 +59,4 @@ d3d11_dll = shared_library('d3d11'+dll_ext, d3d11_src + d3d10_src, glsl_generato
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d3d11_dep = declare_dependency(
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link_with : [ d3d11_dll ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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include_directories : [ dxvk_include_path ])
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@ -20,4 +20,4 @@ dxbc_lib = static_library('dxbc', dxbc_src,
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dxbc_dep = declare_dependency(
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link_with : [ dxbc_lib ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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include_directories : [ dxvk_include_path ])
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@ -26,4 +26,4 @@ dxgi_dll = shared_library('dxgi'+dll_ext, dxgi_src,
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dxgi_dep = declare_dependency(
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link_with : [ dxgi_dll ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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include_directories : [ dxvk_include_path ])
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@ -108,4 +108,4 @@ dxvk_lib = static_library('dxvk', dxvk_src, glsl_generator.process(dxvk_shaders)
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dxvk_dep = declare_dependency(
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link_with : [ dxvk_lib ],
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include_directories : [ dxvk_include_path, include_directories('.') ])
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include_directories : [ dxvk_include_path ])
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@ -7,7 +7,7 @@
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#include <windows.h>
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#include <windowsx.h>
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#include "../util/com/com_pointer.h"
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#include "../../src/util/com/com_pointer.h"
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using namespace dxvk;
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