mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-27 22:54:16 +01:00
[dxvk] Add meta copy shaders for depth-stencil formats
This commit is contained in:
parent
677e33b9c9
commit
89516e2da2
@ -20,6 +20,9 @@ dxvk_shaders = files([
|
||||
'shaders/dxvk_copy_depth_1d.frag',
|
||||
'shaders/dxvk_copy_depth_2d.frag',
|
||||
'shaders/dxvk_copy_depth_ms.frag',
|
||||
'shaders/dxvk_copy_depth_stencil_1d.frag',
|
||||
'shaders/dxvk_copy_depth_stencil_2d.frag',
|
||||
'shaders/dxvk_copy_depth_stencil_ms.frag',
|
||||
|
||||
'shaders/dxvk_mipgen_vert.vert',
|
||||
'shaders/dxvk_mipgen_geom.geom',
|
||||
|
20
src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag
Normal file
20
src/dxvk/shaders/dxvk_copy_depth_stencil_1d.frag
Normal file
@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_ARB_shader_stencil_export : enable
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform sampler1DArray s_depth;
|
||||
|
||||
layout(set = 0, binding = 1)
|
||||
uniform usampler1DArray s_stencil;
|
||||
|
||||
layout(push_constant)
|
||||
uniform u_info_t {
|
||||
ivec2 offset;
|
||||
} u_info;
|
||||
|
||||
void main() {
|
||||
ivec2 coord = ivec2(gl_FragCoord.x + u_info.offset.x, gl_Layer);
|
||||
gl_FragDepth = texelFetch(s_depth, coord, 0).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, 0).r);
|
||||
}
|
20
src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag
Normal file
20
src/dxvk/shaders/dxvk_copy_depth_stencil_2d.frag
Normal file
@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_ARB_shader_stencil_export : enable
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform sampler2DArray s_depth;
|
||||
|
||||
layout(set = 0, binding = 1)
|
||||
uniform usampler2DArray s_stencil;
|
||||
|
||||
layout(push_constant)
|
||||
uniform u_info_t {
|
||||
ivec2 offset;
|
||||
} u_info;
|
||||
|
||||
void main() {
|
||||
ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset.xy, gl_Layer);
|
||||
gl_FragDepth = texelFetch(s_depth, coord, 0).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, 0).r);
|
||||
}
|
20
src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag
Normal file
20
src/dxvk/shaders/dxvk_copy_depth_stencil_ms.frag
Normal file
@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
#extension GL_ARB_shader_stencil_export : enable
|
||||
|
||||
layout(set = 0, binding = 0)
|
||||
uniform sampler2DMSArray s_depth;
|
||||
|
||||
layout(set = 0, binding = 1)
|
||||
uniform usampler2DMSArray s_stencil;
|
||||
|
||||
layout(push_constant)
|
||||
uniform u_info_t {
|
||||
ivec2 offset;
|
||||
} u_info;
|
||||
|
||||
void main() {
|
||||
ivec3 coord = ivec3(gl_FragCoord.xy + u_info.offset.xy, gl_Layer);
|
||||
gl_FragDepth = texelFetch(s_depth, coord, gl_SampleID).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(s_stencil, coord, gl_SampleID).r);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user