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[dxbc] Add missing component count to gs_layer variable type

Fixes an incorrect geometry shader in Overwatch.
This commit is contained in:
Philip Rebohle 2018-04-09 00:20:27 +02:00
parent bd5254f8d3
commit 8a4e1d11b7
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@ -5240,7 +5240,7 @@ namespace dxvk {
}
DxbcRegisterPointer ptr;
ptr.type = { DxbcScalarType::Uint32 };
ptr.type = { DxbcScalarType::Uint32, 1 };
ptr.id = m_gs.builtinLayer;
emitValueStore(