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[d3d9] Include win32 compat headers where applicable

This commit is contained in:
Joshua Ashton 2022-08-21 19:07:10 +00:00 committed by Philip Rebohle
parent a554a6d60d
commit 968bdccbef
3 changed files with 5 additions and 0 deletions

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@ -4,6 +4,7 @@
#include "d3d9_device.h"
#include "../util/util_shared_res.h"
#include "../util/util_win32_compat.h"
#include <algorithm>

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@ -4,6 +4,8 @@
#include "d3d9_device.h"
#include "../util/util_win32_compat.h"
namespace dxvk {
D3D9Surface::D3D9Surface(

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@ -1,5 +1,7 @@
#include "d3d9_util.h"
#include "../util/util_win32_compat.h"
namespace dxvk {
typedef HRESULT (STDMETHODCALLTYPE *D3DXDisassembleShader) (