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[d3d9] Include win32 compat headers where applicable
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@ -4,6 +4,7 @@
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#include "d3d9_device.h"
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#include "../util/util_shared_res.h"
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#include "../util/util_win32_compat.h"
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#include <algorithm>
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@ -4,6 +4,8 @@
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#include "d3d9_device.h"
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#include "../util/util_win32_compat.h"
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namespace dxvk {
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D3D9Surface::D3D9Surface(
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@ -1,5 +1,7 @@
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#include "d3d9_util.h"
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#include "../util/util_win32_compat.h"
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namespace dxvk {
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typedef HRESULT (STDMETHODCALLTYPE *D3DXDisassembleShader) (
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