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[d3d11] Use flushCommandList method to flush initializer context

This commit is contained in:
Philip Rebohle 2018-11-28 11:01:18 +01:00
parent 979ccf23e3
commit a5c17f2753
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@ -193,12 +193,7 @@ namespace dxvk {
void D3D11Initializer::FlushInternal() {
m_device->submitCommandList(
m_context->endRecording(),
nullptr, nullptr);
m_context->beginRecording(
m_device->createCommandList());
m_context->flushCommandList();
m_transferCommands = 0;
m_transferMemory = 0;