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[d3d11] Use flushCommandList method to flush initializer context
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@ -193,12 +193,7 @@ namespace dxvk {
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void D3D11Initializer::FlushInternal() {
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void D3D11Initializer::FlushInternal() {
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m_device->submitCommandList(
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m_context->flushCommandList();
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m_context->endRecording(),
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nullptr, nullptr);
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m_context->beginRecording(
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m_device->createCommandList());
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m_transferCommands = 0;
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m_transferCommands = 0;
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m_transferMemory = 0;
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m_transferMemory = 0;
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