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[util] Enable deferred surface creation for Nioh
See discussion in #284.
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@ -64,6 +64,10 @@ namespace dxvk {
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{ "Frostpunk.exe", {{
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{ "Frostpunk.exe", {{
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{ "dxgi.deferSurfaceCreation", "True" },
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{ "dxgi.deferSurfaceCreation", "True" },
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}} },
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}} },
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/* Nioh: See Frostpunk, apparently? */
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{ "nioh.exe", {{
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{ "dxgi.deferSurfaceCreation", "True" },
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}} },
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/* Quantum Break: Mever initializes shared *
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/* Quantum Break: Mever initializes shared *
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* memory in one of its compute shaders */
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* memory in one of its compute shaders */
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{ "QuantumBreak.exe", {{
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{ "QuantumBreak.exe", {{
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