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https://github.com/doitsujin/dxvk.git
synced 2024-12-02 01:24:11 +01:00
[dxvk] Implement context-local lookup cache for pipeline objects
On hit, looking up a pipeline becomes an extremly cheap O(1) operation, avoiding a mutex lock and an expensive std::unordered_map lookup. This works because we don't ever destroy pipeline objects.
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@ -3555,7 +3555,7 @@ namespace dxvk {
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m_flags.clr(DxvkContextFlag::CpDirtyPipeline);
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m_state.cp.state.bsBindingMask.clear();
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m_state.cp.pipeline = m_common->pipelineManager().createComputePipeline(m_state.cp.shaders);
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m_state.cp.pipeline = lookupComputePipeline(m_state.cp.shaders);
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if (m_state.cp.pipeline != nullptr
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&& m_state.cp.pipeline->layout()->pushConstRange().size)
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@ -3601,7 +3601,7 @@ namespace dxvk {
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m_flags.clr(DxvkContextFlag::GpDirtyPipeline);
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m_state.gp.state.bsBindingMask.clear();
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m_state.gp.pipeline = m_common->pipelineManager().createGraphicsPipeline(m_state.gp.shaders);
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m_state.gp.pipeline = lookupGraphicsPipeline(m_state.gp.shaders);
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m_state.gp.flags = DxvkGraphicsPipelineFlags();
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if (m_state.gp.pipeline != nullptr) {
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@ -4465,4 +4465,26 @@ namespace dxvk {
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}
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}
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DxvkGraphicsPipeline* DxvkContext::lookupGraphicsPipeline(
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const DxvkGraphicsPipelineShaders& shaders) {
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auto idx = shaders.hash() % m_gpLookupCache.size();
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if (unlikely(!m_gpLookupCache[idx] || !shaders.eq(m_gpLookupCache[idx]->shaders())))
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m_gpLookupCache[idx] = m_common->pipelineManager().createGraphicsPipeline(shaders);
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return m_gpLookupCache[idx];
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}
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DxvkComputePipeline* DxvkContext::lookupComputePipeline(
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const DxvkComputePipelineShaders& shaders) {
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auto idx = shaders.hash() % m_cpLookupCache.size();
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if (unlikely(!m_cpLookupCache[idx] || !shaders.eq(m_cpLookupCache[idx]->shaders())))
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m_cpLookupCache[idx] = m_common->pipelineManager().createComputePipeline(shaders);
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return m_cpLookupCache[idx];
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}
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}
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@ -1031,6 +1031,9 @@ namespace dxvk {
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std::array<DxvkDescriptorInfo, MaxNumActiveBindings> m_descInfos;
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std::array<uint32_t, MaxNumActiveBindings> m_descOffsets;
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std::array<DxvkGraphicsPipeline*, 4096> m_gpLookupCache = { };
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std::array<DxvkComputePipeline*, 256> m_cpLookupCache = { };
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std::unordered_map<
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DxvkBufferSliceHandle,
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DxvkGpuQueryHandle,
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@ -1180,6 +1183,12 @@ namespace dxvk {
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void trackDrawBuffer();
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DxvkGraphicsPipeline* lookupGraphicsPipeline(
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const DxvkGraphicsPipelineShaders& shaders);
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DxvkComputePipeline* lookupComputePipeline(
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const DxvkComputePipelineShaders& shaders);
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};
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}
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