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[util] Enable constant buffer range check for NieR:Automata
This fixes a graphical corruption issue where Operator 6O's portrait displays as a large flashing circle due to uninitialized buffer reads. Fixes issue: https://github.com/ValveSoftware/Proton/issues/1543 Reviewed-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
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@ -138,6 +138,10 @@ namespace dxvk {
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{ "Grim Dawn.exe", {{
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{ "d3d11.constantBufferRangeCheck", "True" },
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}} },
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/* NieR:Automata */
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{ "NieRAutomata.exe", {{
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{ "d3d11.constantBufferRangeCheck", "True" },
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}} },
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}};
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