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[util] Enable constant buffer range check for NieR:Automata

This fixes a graphical corruption issue where Operator 6O's portrait
displays as a large flashing circle due to uninitialized buffer reads.

Fixes issue: https://github.com/ValveSoftware/Proton/issues/1543

Reviewed-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
This commit is contained in:
Eero Kelly 2019-04-25 09:42:45 -07:00 committed by Philip Rebohle
parent dc52212873
commit b92dc14c4d

View File

@ -138,6 +138,10 @@ namespace dxvk {
{ "Grim Dawn.exe", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
/* NieR:Automata */
{ "NieRAutomata.exe", {{
{ "d3d11.constantBufferRangeCheck", "True" },
}} },
}};