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[d3d9] Mark vertex blend dirty in MultiplyTransform if needed

This commit is contained in:
Joshua Ashton 2020-02-10 06:17:05 +00:00
parent 14203761d9
commit c42d44a4c3

View File

@ -1458,6 +1458,9 @@ namespace dxvk {
m_flags.set(D3D9DeviceFlag::DirtyFFVertexData);
if (idx == GetTransformIndex(D3DTS_VIEW) || idx >= GetTransformIndex(D3DTS_WORLD))
m_flags.set(D3D9DeviceFlag::DirtyFFVertexBlend);
return D3D_OK;
}