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[d3d9] Use SetStateTexture in Reset
Fixes m_activeTextures not getting updated
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@ -7180,7 +7180,7 @@ namespace dxvk {
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m_state.streamFreq[i] = 1;
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m_state.streamFreq[i] = 1;
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for (uint32_t i = 0; i < m_state.textures.size(); i++)
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for (uint32_t i = 0; i < m_state.textures.size(); i++)
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TextureChangePrivate(m_state.textures[i], nullptr);
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SetStateTexture(i, nullptr);
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EmitCs([
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EmitCs([
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cSize = m_state.textures.size()
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cSize = m_state.textures.size()
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