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[d3d9] Allow POOL_SCRATCH targets in GetFrontBufferData
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@ -333,7 +333,7 @@ namespace dxvk {
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D3D9CommonTexture* dstTexInfo = dst->GetCommonTexture();
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D3D9CommonTexture* dstTexInfo = dst->GetCommonTexture();
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D3D9CommonTexture* srcTexInfo = m_backBuffers.back()->GetCommonTexture();
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D3D9CommonTexture* srcTexInfo = m_backBuffers.back()->GetCommonTexture();
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if (unlikely(dstTexInfo->Desc()->Pool != D3DPOOL_SYSTEMMEM))
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if (unlikely(dstTexInfo->Desc()->Pool != D3DPOOL_SYSTEMMEM && dstTexInfo->Desc()->Pool != D3DPOOL_SCRATCH))
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return D3DERR_INVALIDCALL;
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return D3DERR_INVALIDCALL;
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Rc<DxvkBuffer> dstBuffer = dstTexInfo->GetBuffer(dst->GetSubresource());
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Rc<DxvkBuffer> dstBuffer = dstTexInfo->GetBuffer(dst->GetSubresource());
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