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[d3d9+util] Remove AllowLockFlagReadonly option
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@ -3957,9 +3957,6 @@ namespace dxvk {
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if (unlikely((Flags & (D3DLOCK_DISCARD | D3DLOCK_READONLY)) == (D3DLOCK_DISCARD | D3DLOCK_READONLY)))
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return D3DERR_INVALIDCALL;
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if (unlikely(!m_d3d9Options.allowLockFlagReadonly))
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Flags &= ~D3DLOCK_READONLY;
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if (unlikely(!m_d3d9Options.allowDoNotWait))
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Flags &= ~D3DLOCK_DONOTWAIT;
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@ -4337,9 +4334,6 @@ namespace dxvk {
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if (unlikely(ppbData == nullptr))
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return D3DERR_INVALIDCALL;
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if (!m_d3d9Options.allowLockFlagReadonly)
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Flags &= ~D3DLOCK_READONLY;
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if (!m_d3d9Options.allowDiscard)
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Flags &= ~D3DLOCK_DISCARD;
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@ -44,7 +44,6 @@ namespace dxvk {
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this->shaderModel = config.getOption<int32_t> ("d3d9.shaderModel", 3);
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this->evictManagedOnUnlock = config.getOption<bool> ("d3d9.evictManagedOnUnlock", false);
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this->dpiAware = config.getOption<bool> ("d3d9.dpiAware", true);
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this->allowLockFlagReadonly = config.getOption<bool> ("d3d9.allowLockFlagReadonly", true);
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this->strictConstantCopies = config.getOption<bool> ("d3d9.strictConstantCopies", false);
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this->strictPow = config.getOption<bool> ("d3d9.strictPow", true);
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this->lenientClear = config.getOption<bool> ("d3d9.lenientClear", false);
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@ -34,11 +34,6 @@ namespace dxvk {
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/// Whether or not to set the process as DPI aware in Windows when the API interface is created.
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bool dpiAware;
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/// Handle D3DLOCK_READONLY properly.
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///
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/// Risen 1 writes to buffers mapped with readonly.
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bool allowLockFlagReadonly;
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/// True: Copy our constant set into UBO if we are relative indexing ever.
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/// False: Copy our constant set into UBO if we are relative indexing at the start of a defined constant
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@ -236,18 +236,12 @@ namespace dxvk {
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}} },
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/* Gothic 3 */
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{ R"(\\Gothic(3|3Final| III Forsaken Gods)\.exe$)", {{
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{ "d3d9.allowLockFlagReadonly", "False" },
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{ "d3d9.supportDFFormats", "False" },
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}} },
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/* Risen */
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{ R"(\\Risen[23]?\.exe$)", {{
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{ "d3d9.allowLockFlagReadonly", "False" },
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{ "d3d9.invariantPosition", "True" },
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}} },
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/* Nostale */
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{ R"(\\NostaleClientX\.exe$)", {{
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{ "d3d9.allowLockFlagReadonly", "False" },
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}} },
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/* Sonic Adventure 2 */
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{ R"(\\Sonic Adventure 2\\(launcher|sonic2app)\.exe$)", {{
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{ "d3d9.floatEmulation", "False" },
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@ -277,10 +271,6 @@ namespace dxvk {
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{ R"(\\Dead Space\.exe$)", {{
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{ "d3d9.supportDFFormats", "False" },
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}} },
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/* Burnout Paradise */
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{ R"(\\BurnoutParadise\.exe$)", {{
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{ "d3d9.allowLockFlagReadonly", "False" },
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}} },
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/* Halo 2 */
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{ R"(\\halo2\.exe$)", {{
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{ "d3d9.invariantPosition", "True" },
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