mirror of
https://github.com/doitsujin/dxvk.git
synced 2025-02-20 01:54:16 +01:00
[tests] Enable d3dcompiler option for unbounded descriptor tables
Makes compiling SM5.1 shaders for D3D12 a bit less painful.
This commit is contained in:
parent
f095f6385e
commit
d424fb87aa
@ -48,7 +48,8 @@ int WINAPI WinMain(HINSTANCE hInstance,
|
||||
"Shader", nullptr, nullptr,
|
||||
str::fromws(entryPoint).c_str(),
|
||||
str::fromws(target).c_str(),
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL3,
|
||||
D3DCOMPILE_OPTIMIZATION_LEVEL3 |
|
||||
D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES,
|
||||
0, &binary, &errors);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user