mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-05 10:24:13 +01:00
d424fb87aa
Makes compiling SM5.1 shaders for D3D12 a bit less painful.
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#include <cstring>
|
|
#include <fstream>
|
|
#include <vector>
|
|
|
|
#include <d3dcompiler.h>
|
|
|
|
#include <shellapi.h>
|
|
#include <windows.h>
|
|
#include <windowsx.h>
|
|
|
|
#include "../test_utils.h"
|
|
|
|
using namespace dxvk;
|
|
|
|
int WINAPI WinMain(HINSTANCE hInstance,
|
|
HINSTANCE hPrevInstance,
|
|
LPSTR lpCmdLine,
|
|
int nCmdShow) {
|
|
int argc = 0;
|
|
LPWSTR* argv = CommandLineToArgvW(
|
|
GetCommandLineW(), &argc);
|
|
|
|
if (argc < 5) {
|
|
std::cerr << "Usage: hlsl-compiler target entrypoint input.hlsl output.dxbc" << std::endl;
|
|
return 1;
|
|
}
|
|
|
|
const LPWSTR target = argv[1];
|
|
const LPWSTR entryPoint = argv[2];
|
|
const LPWSTR inputFile = argv[3];
|
|
const LPWSTR outputFile = argv[4];
|
|
|
|
std::ifstream ifile(str::fromws(inputFile), std::ios::binary);
|
|
ifile.ignore(std::numeric_limits<std::streamsize>::max());
|
|
std::streamsize length = ifile.gcount();
|
|
ifile.clear();
|
|
|
|
ifile.seekg(0, std::ios_base::beg);
|
|
std::vector<char> hlslCode(length);
|
|
ifile.read(hlslCode.data(), length);
|
|
|
|
Com<ID3DBlob> binary;
|
|
Com<ID3DBlob> errors;
|
|
|
|
HRESULT hr = D3DCompile(
|
|
hlslCode.data(),
|
|
hlslCode.size(),
|
|
"Shader", nullptr, nullptr,
|
|
str::fromws(entryPoint).c_str(),
|
|
str::fromws(target).c_str(),
|
|
D3DCOMPILE_OPTIMIZATION_LEVEL3 |
|
|
D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES,
|
|
0, &binary, &errors);
|
|
|
|
if (FAILED(hr)) {
|
|
if (errors != nullptr)
|
|
std::cerr << reinterpret_cast<const char*>(errors->GetBufferPointer()) << std::endl;
|
|
return 1;
|
|
}
|
|
|
|
std::ofstream outputStream(str::fromws(outputFile), std::ios::binary | std::ios::trunc);
|
|
outputStream.write(reinterpret_cast<const char*>(binary->GetBufferPointer()), binary->GetBufferSize());
|
|
return 0;
|
|
}
|