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https://github.com/doitsujin/dxvk.git
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[d3d11] Remove redundant D3D11Buffer::GetSize method
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@ -64,11 +64,11 @@ namespace dxvk {
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}
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DxvkBufferSlice GetBufferSlice() const {
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return DxvkBufferSlice(m_buffer, 0, m_buffer->info().size);
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return GetBufferSlice(0, m_desc.ByteWidth);
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}
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DxvkBufferSlice GetBufferSlice(VkDeviceSize offset) const {
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return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset);
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return GetBufferSlice(offset, m_desc.ByteWidth - offset);
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}
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DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
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@ -79,10 +79,6 @@ namespace dxvk {
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return m_soCounter;
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}
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VkDeviceSize GetSize() const {
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return m_desc.ByteWidth;
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}
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DxvkPhysicalBufferSlice DiscardSlice() {
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m_mapped = m_buffer->allocPhysicalSlice();
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return m_mapped;
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@ -3041,7 +3041,7 @@ namespace dxvk {
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UINT constantOffset = 0;
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UINT constantCount = newBuffer != nullptr
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? newBuffer->GetSize() / 16
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? newBuffer->Desc()->ByteWidth / 16
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: 0;
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if (newBuffer != nullptr && pFirstConstant != nullptr && pNumConstants != nullptr) {
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@ -167,8 +167,8 @@ namespace dxvk {
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pMapEntry->pResource = pResource;
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pMapEntry->Subresource = 0;
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pMapEntry->MapType = D3D11_MAP_WRITE_DISCARD;
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pMapEntry->RowPitch = pBuffer->GetSize();
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pMapEntry->DepthPitch = pBuffer->GetSize();
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pMapEntry->RowPitch = pBuffer->Desc()->ByteWidth;
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pMapEntry->DepthPitch = pBuffer->Desc()->ByteWidth;
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if (pBuffer->Desc()->Usage == D3D11_USAGE_DYNAMIC && m_parent->GetOptions()->dcMapSpeedHack) {
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// For resources that cannot be written by the GPU,
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@ -179,7 +179,7 @@ namespace dxvk {
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} else {
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// For GPU-writable resources, we need a data slice
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// to perform the update operation at execution time.
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pMapEntry->DataSlice = AllocUpdateBufferSlice(pBuffer->GetSize());
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pMapEntry->DataSlice = AllocUpdateBufferSlice(pBuffer->Desc()->ByteWidth);
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pMapEntry->MapPointer = pMapEntry->DataSlice.ptr();
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}
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@ -345,8 +345,8 @@ namespace dxvk {
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// only way to invalidate a buffer is by mapping it.
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auto physicalSlice = pResource->DiscardSlice();
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pMappedResource->pData = physicalSlice.mapPtr(0);
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pMappedResource->RowPitch = pResource->GetSize();
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pMappedResource->DepthPitch = pResource->GetSize();
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pMappedResource->RowPitch = pResource->Desc()->ByteWidth;
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pMappedResource->DepthPitch = pResource->Desc()->ByteWidth;
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EmitCs([
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cBuffer = std::move(buffer),
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@ -369,8 +369,8 @@ namespace dxvk {
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DxvkPhysicalBufferSlice physicalSlice = pResource->GetMappedSlice();
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pMappedResource->pData = physicalSlice.mapPtr(0);
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pMappedResource->RowPitch = pResource->GetSize();
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pMappedResource->DepthPitch = pResource->GetSize();
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pMappedResource->RowPitch = pResource->Desc()->ByteWidth;
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pMappedResource->DepthPitch = pResource->Desc()->ByteWidth;
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return S_OK;
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}
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}
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