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[d3d11] Include D3D11.2 headers
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@ -2,7 +2,7 @@
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#include "../dxgi/dxgi_include.h"
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#include <d3d11_1.h>
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#include <d3d11_2.h>
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// This is not defined in the mingw headers
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#ifndef D3D11_1_UAV_SLOT_COUNT
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@ -39,6 +39,8 @@ typedef enum D3D11_FORMAT_SUPPORT2 {
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D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
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D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
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} D3D11_FORMAT_SUPPORT2;
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#define D3D11_RESOURCE_MISC_TILE_POOL (0x20000)
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#define D3D11_RESOURCE_MISC_TILED (0x40000)
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#ifndef __WINE__
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//MinGW-Headers supports these typedefs since 6.0.0
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