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[d3d11] Include D3D11.2 headers

This commit is contained in:
Philip Rebohle 2019-09-15 18:39:47 +02:00
parent f2d461ab5b
commit d7476f3fb8
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@ -2,7 +2,7 @@
#include "../dxgi/dxgi_include.h" #include "../dxgi/dxgi_include.h"
#include <d3d11_1.h> #include <d3d11_2.h>
// This is not defined in the mingw headers // This is not defined in the mingw headers
#ifndef D3D11_1_UAV_SLOT_COUNT #ifndef D3D11_1_UAV_SLOT_COUNT
@ -39,6 +39,8 @@ typedef enum D3D11_FORMAT_SUPPORT2 {
D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400, D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000 D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000
} D3D11_FORMAT_SUPPORT2; } D3D11_FORMAT_SUPPORT2;
#define D3D11_RESOURCE_MISC_TILE_POOL (0x20000)
#define D3D11_RESOURCE_MISC_TILED (0x40000)
#ifndef __WINE__ #ifndef __WINE__
//MinGW-Headers supports these typedefs since 6.0.0 //MinGW-Headers supports these typedefs since 6.0.0